THE BEASTS OF ELECTRA DRIVE - novel - ebook
Genres: LGBTQ+, Literary Fiction, Magical Realism
Age Groups: 18+
Formats: Ebook, Audio, Paperback
https://www.rohanquine.com/the-beasts-of-electra-drive
***Finalist in the IAN Book of the Year Awards 2018***
From Hollywood Hills mansions and Century City towers, to South Central motels and the oceanside refinery, "The Beasts of Electra Drive" by Rohan Quine spans a mythic L.A., following seven spectacular characters (or Beasts) from games designer Jaymi’s game-worlds. The intensity of those Beasts’ creation cycles leads to their release into real life in seemingly human forms, and to their combative protection of him from destructive rivals at mainstream company Bang Dead Games. Grand spaces of beauty interlock with narrow rooms of terror, both in the real world and in cyberspace. A prequel to Quine’s other five tales (and Winner in the NYC Big Book Award 2021, and a Finalist in the IAN Book of the Year Awards 2018), "The Beasts of Electra Drive" is a unique explosion of glamour and beauty, horror and enchantment, exploring the mechanisms and magic of creativity itself.
Jaymi is an independent games designer living on Electra Drive in the Hollywood Hills. Opposed to him are his former colleagues at Bang Dead Games. Their mounting competitiveness regarding his own extravagant game-creation reaches a point where they attack him physically with a flying drone.
Bang Dead is preparing the global release of a game called "Ain’tTheyFreaky!", centring on five tabloid-flavoured social-media “Newsfeeds” for the victimisation of certain people by others—the “Gal Score”, “Guy Score”, “Trivia Score”, “Arts Score” and “Cosy Score”. Jaymi decides to fight back, for self-protection and to counteract this game’s destructive effects.
He takes an irrevocable step: after creating Amber, the most dangerous of the characters (or Beasts, as he calls them) who will populate Jaymi’s project "The Platinum Raven", he releases Amber from that game, such that Amber slithers out of Jaymi’s computer monitor. Appearing human, this now-incarnated Beast is sent to stalk "Ain’tTheyFreaky!’s" creators in real life—developer Dud Guy, visual designer Kelly, IT boss Ashley and programmer Herb.
While Amber terrorises them, Jaymi creates a second Beast, Evelyn, a woman of ease and freedom, from his project "The Imagination Thief". Incarnated too, she joins Amber in sabotaging a Bang Dead venture in the physical world.
As Jaymi’s output spawns three more titles—"The Host in the Attic", "Apricot Eyes" and "Hallucination in Hong Kong"—he jumps into the creation cycles and subsequent incarnations of five more varied and human-seeming Beasts. These are Shigem, Kim, the Platinum Raven, Scorpio, and his own simulacrum the Jaymi Beast.
Targeted by a more lethal drone attack than the first one, he decides that his Beasts’ missions must escalate: they will infiltrate the very substance of "Ain’tTheyFreaky!". Evelyn, Shigem and Kim therefore sneak into one of the game’s visual environments (a mythically seedy Downtown L.A.), where they try to put an end to some of the casually-programmed cruelty in the game. Shigem shames one Bang Dead programmer into secretly working for Jaymi instead; and Kim persuades another high-ranking Bang Dead employee to join Jaymi likewise.
Five of the Beasts proceed to sabotage "Ain’tTheyFreaky!" at code level, turning its own server farm into a radically different kind of environment from before. Their sabotage takes aim at the game in such a way as to break it down into its constituent glyphs and pixels—then electrifies these, recombining them into brand-new forms of such enchanted love and wickedness and originality that they’d certainly have been forbidden by Bang Dead.
Amid the resultant conflict, a Beast is sent to kill a human; a Beast is arrested, before escaping and wreaking revenge; and another human is lashed to the top of the transmitter tower above the Hollywood Sign, where…
After the ensuing convulsions of destruction and violent creation have run their course, Jaymi’s Beasts slip away to their appointed onscreen destinations, one by one; and he is left alone again, just as he was before he brought them into being. As he fires up his newly-completed game "The Imagination Thief" for the first time, however, it is clear that neither he nor the world around him will ever quite be as before.
REVIEWS:
https://www.rohanquine.com/press-media/the-beasts-of-electra-drive-reviews-media
VIDEO-BOOK:
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Rohan Quine, The Beasts of Electra Drive, literary fiction, litfic, magical realism, horror, dark fantasy, cyberpunk, contemporary, science fiction, gay, transgender, LGBT, Los Angeles, L.A., Hollywood Hills, Mount Lee, game designer, video game, mansion, motel, refinery
Reviews
Sally Bend, "Bending the Bookshelf"
Technologically intelligent, socially clever, and supernaturally chilling -- a trippy sci-fi tale. [...]
There is a strong artistic element woven into this act of creation, allowing us to see how and why Jaymi creates each of his Beasts, giving them purpose and personality as well as form. [...] This is a book that would have been entirely serviceable with just the hacking and virtual reality interfaces, but what makes it really compelling is the ability for Jaymi's Beasts to step out into meat-space (I love that term) and take on corporeal form. These characters grow, learn, and even challenge their programming -- they are somewhat childish in their willful independence, to the point of being sociopaths, although they demonstrate real emotion. There is some wonderful genderfluidity to some of the Beasts, with Shigem never feeling "quite like a boy, being half a gender to the left" and Scorpio whose "nature flowers with so transgender a beauty," as well as a gay love affair between two Beasts who were created for one another. Lest you forget that this is a revenge fantasy, however, Amber is modeled after Rutger Hauer's character in "The Hitcher", while Scorpio's defining moment is the fantasy of dominating an entire prison as the most dangerous boy in a skirt. [...]
What really impressed me, however, is the flair for language, with some really beautiful -- and beautifully chilling -- passages that had me dog-earing pages along the way.
Sayre Ambrosio, "SPR"
Quine describes [the Beasts’] release like a beautiful dance instead of a strategic infiltration. [...]
The novel is a creative mashing together of Hollywood novel, science fiction, eroticism, and dystopia, with a premise that seems at once foreboding and prescient. While the book takes obvious science fictional liberties with technology, there is a real-world parable about superficiality versus authenticity. As the world becomes more digitally mechanized -- and we are as much a product of our digital personae as our real-life personae -- the book has an important message to tell about what it is to be truly human. [...]
Quine obviously has a lot of affection for his Beasts, which has the same effect on the reader. He also injects humor throughout into what is at times a fairly dark storyline, replete with violence and seamy sexuality.
In all, Quine has created a wholly unique look that will appeal to gamers and non-gamers alike. Most readers will empathize with the main character and his suboptimal working situation, and the steps he takes to get out from underneath a tyrannical and uninspiring boss. On a science fictional level, the novel works exceptionally well for its creative use of tech, mixed in with a group of highly imaginative characters.
A prequel to five other works, "The Beasts of Electra Drive" will have readers seeking out Rohan Quine's other books in the series.
"BlueInk Review"
This novel is essentially near-future cyberpunk subtly blended with elements of L.A. noir and dystopic fiction to create a darkly stylish and, at times, visionary glimpse into humankind's future. [...] Richly described, the beasts are androgynous characters with full backstories, personalities, and idiosyncrasies. Unleashed upon the world, they allow Jaymi to achieve vengeance in ingenious ways.
This is an intriguing premise, but the story's true power comes from its underlying theme: Humans can choose to live in the superficial, and underlying falseness, of tabloid reality (as gamers do when engaging in the novel's online game), or embrace the "complexity, unconventionality, beauty and subtlety of truth" of the world around them. Ultimately Jaymi's journey of self-discovery mirrors our own: We all seek happiness in the short time that we inhabit the "meat space" of this world.
Awards
IAN Book of the Year Awards – Finalist, LGBT Fiction & Non-Fiction category
Nov 30th, -0001
New York City Big Book Award – Winner, Cross Genre category
Nov 30th, -0001
New York City Big Book Award – Distinguished Favorite, Audiobook-Fiction category
Nov 30th, -0001
